Life Clicker

Life Clicker

Life Clicker: Move to Success - Live your dream life!
In this unique indie life simulation game, you can explore various careers in cafes and factories, unwind in luxurious or budget-friendly apartments, and have fun in different exciting places. Hone your skills with new jobs, advance to the top of your chosen profession, and reach new heights of success.
Join the thrilling adventure of Life Clicker and become a success story today!

Instructions for Winning in Life Clicker

Click on the screen and the character will begin more active actions and will earn additional money, energy, joy and experience depending on the location.

Core Gameplay Highlights

Life, Clicker, Simulator, Job, Relaxation, Entertainment, Studies, Factory work, Work in a cafe, Career, Dream Life, Success Story, Indie Game, Clicker Gameplay, Character Customization, Work-Life Balance, Leisure Activities, Skill Development, Personal Growth, Relaxing Gameplay, Captivating Story, Adventure Game,

Which game studio is credited with creating this game?

The main developer credited for this game is Barsuk Studio.

What game development framework or engine was used to build this game?

The game relies on the Javascript technology stack for rendering and performance.

What is the main genre for this game?

The gaming genre that encompasses this game is Casual, Simulation.

Which tags categorize Life Clicker?

The main keywords related to the game are cartoon, clicker, food, student.

Is the game made for a kids' age group?

Yes, Life Clicker is tailored for kids' entertainment.

Who is the intended gender group for this game?

This game is primarily targeted towards Male & Female.

Is the game playable on mobile phones?

Life Clicker functions properly on both Android and iOS devices.

Does the game have any blood effects or visuals?

No, the gameplay in Life Clicker does not involve any bloody scenes or content.

Are there any harmful or cruel acts shown in the game?

Yes, Life Clicker showcases cruel behavior or violence.